Resume
Creative technologist.
Tools and automation for creative teams · Open to NYC and Remote
Summary
Creative technologist with 7 years of hands-on work inside a creative team, keeping its tools running, improving what was already built, and building new solutions around real artist needs. I turn artist feedback into tool improvements, automate repeatable production work so artists have more time for creative work, and teach each workflow to the team.
Skills
- Code
- Python, JavaScript, Adobe ExtendScript, JSON, jQuery, HTML, CSS
- Version control
- Git and Perforce
- Creative tooling
- Photoshop, Illustrator, After Effects, InDesign, Figma, Spine
- Generative AI
- ComfyUI and Stable Diffusion image workflows; agent harnesses and local agentic LLM inference
- Enablement
- User support, onboarding, troubleshooting, artist training, workflow guides
Experience
Feb 2018 – Jul 2025
New York, NY
Technical Artist · High 5 Games
- Owned tool support for artists: install help, onboarding, triage, troubleshooting, and fixes
- Built Python, JavaScript, and ExtendScript tools that automated repeatable production work
- Built a JSON-driven Photoshop pipeline that turned one approved design into variants in many languages
- Built an HTML5 and jQuery game-rules system with scripted export to production
- Turned artist feedback into prioritized fixes and features, shipped in Git and Perforce
- Trained artists on tools and export workflows and documented each workflow
Feb 2026 – Present
Remote
Generative AI Artist and Creative Tools Builder · Self-Employed
- Build ComfyUI and Stable Diffusion workflows with Python helpers for generation, upscaling, and cleanup
- Work with agent harnesses and local agentic LLM inference on my own hardware
Oct 2017 – Feb 2018
New York, NY
Digital Production Artist, Contract · Tiffany & Co.
- Adapted brand assets for web, digital billboard, and campaign formats in Photoshop and After Effects
Jan 2014 – Sep 2017
New York, NY
Digital Graphic Designer · High 5 Games
- Produced and localized game logos and assets across many locales, with format checks and QA
Jan 2021 – Sep 2026
Remote
Moderator and Digital Artist, Part-time · QiDao Protocol
- Wrote Python scripts to pull, process, and chart business metrics; designed assets for community campaigns
2000 – 2013
New York, NY and Remote
Digital Artist and Technical Artist · Powerhead Games, Sifteo, and others
- Planned art workflows and specs for mobile and handheld games; built Photoshop batch automations
Education
- BFA, Computer Art · School of Visual Arts
- Frontend Web Development Nanodegree · Udacity
- C and C++ Programming · NYU SPS