David Philipe Gil
Resume

Creative technologist.

Tools and automation for creative teams · Open to NYC and Remote

Summary

Creative technologist with 7 years of hands-on work inside a creative team, keeping its tools running, improving what was already built, and building new solutions around real artist needs. I turn artist feedback into tool improvements, automate repeatable production work so artists have more time for creative work, and teach each workflow to the team.

Skills

Code
Python, JavaScript, Adobe ExtendScript, JSON, jQuery, HTML, CSS
Version control
Git and Perforce
Creative tooling
Photoshop, Illustrator, After Effects, InDesign, Figma, Spine
Generative AI
ComfyUI and Stable Diffusion image workflows; agent harnesses and local agentic LLM inference
Enablement
User support, onboarding, troubleshooting, artist training, workflow guides

Experience

Feb 2018 – Jul 2025
New York, NY

Technical Artist · High 5 Games

  • Owned tool support for artists: install help, onboarding, triage, troubleshooting, and fixes
  • Built Python, JavaScript, and ExtendScript tools that automated repeatable production work
  • Built a JSON-driven Photoshop pipeline that turned one approved design into variants in many languages
  • Built an HTML5 and jQuery game-rules system with scripted export to production
  • Turned artist feedback into prioritized fixes and features, shipped in Git and Perforce
  • Trained artists on tools and export workflows and documented each workflow

Feb 2026 – Present
Remote

Generative AI Artist and Creative Tools Builder · Self-Employed

  • Build ComfyUI and Stable Diffusion workflows with Python helpers for generation, upscaling, and cleanup
  • Work with agent harnesses and local agentic LLM inference on my own hardware

Oct 2017 – Feb 2018
New York, NY

Digital Production Artist, Contract · Tiffany & Co.

  • Adapted brand assets for web, digital billboard, and campaign formats in Photoshop and After Effects

Jan 2014 – Sep 2017
New York, NY

Digital Graphic Designer · High 5 Games

  • Produced and localized game logos and assets across many locales, with format checks and QA

Jan 2021 – Sep 2026
Remote

Moderator and Digital Artist, Part-time · QiDao Protocol

  • Wrote Python scripts to pull, process, and chart business metrics; designed assets for community campaigns

2000 – 2013
New York, NY and Remote

Digital Artist and Technical Artist · Powerhead Games, Sifteo, and others

  • Planned art workflows and specs for mobile and handheld games; built Photoshop batch automations

Education

  • BFA, Computer Art · School of Visual Arts
  • Frontend Web Development Nanodegree · Udacity
  • C and C++ Programming · NYU SPS