David Philipe Gil
All work
Game Art

Pixel UI and Environments

Top-down pixel art map of sewer and lab environments with pizza slices, pickups and mutant enemies

Pixel art user interface and environments for a mobile game.

Discipline
Game Art
Tools
Adobe Photoshop

A composition of the different environments in the game.

Composition of top-down pixel environments: sewer tunnels, lab rooms and warehouse floors with pizza, pickups and enemies
Four Sifteo game cubes showing pixel level tiles, with a caption explaining that Leo, Donnie, Raph and Mikey each have a unique attack pattern
Hand holding a Sifteo cube next to other cubes displaying connected pixel map tiles

The following are avatars created for a sister game named Cube Buddies.

Cube Buddies avatar art: a green masked cube face with blue eyes on a pepperoni pizza background, above two small green cube characters
Row of red and white horned cube creature avatars holding green staffs, from the Cube Buddies sister game