DAVID PHILIPE GIL

Technical Artist & Creative Workflow Optimization Specialist

Technical Artist and Creative Workflow Optimization Specialist with deep expertise optimizing art pipelines, automating asset production, and supporting multidisciplinary teams in retro, mobile, and high-volume online casino gaming. Excel at bridging creative and technical requirements by developing custom tools and processes that enhance efficiency, scalability, and quality under tight deadlines and hardware constraints. Passionate contributor who thrives on refining production environments, mentoring teammates, and delivering polished, quality content. Currently building agentic generative AI workflows that integrate classical digital art techniques with local inference models to drive next-generation creative production pipelines.

TECHNICAL SKILLS

Local AI & Open Source Production
  • OpenClaw, Hermes Agent
  • ComfyUI, Cursor, Cline, Zed
  • Krita, InkScape, GIMP, Blender
Art & Production
  • Adobe Photoshop, After Effects, Illustrator, Figma, Spine
Scripting & Automation
  • Python (data processing & workflow scripts)
  • HTML/CSS/JavaScript, Adobe ExtendScript
Pipeline & Collaboration
  • Perforce, Git
  • Jira, Confluence, Autodesk Flow, Excel

PROFESSIONAL EXPERIENCE

Agentic Generative AI Graphics TechnologistSelf-Employed | Feb 2026 – Present | Montclair, NJ
  • Developing generative AI workflows using local inference models to seamlessly integrate traditional art and production skills with modern automation.
  • Building and testing Agentic AI-first game development workflows focused on asset optimization and pipeline automation.
Community Manager / Digital Artist (Part-time)QiDao Protocol | Jan 2021 – Present | Montclair, NJ
  • Managed Discord and Telegram communities and resolved member inquiries.
  • Created marketing visuals, event assets, Figma templates, and collectible NFTs.
  • Developed Python scripts to retrieve, process, and visualize business performance metrics.
Data Annotation Expert & Subject Matter Expert (Contract)Mercor / Turing | Dec 2025 – Apr 2026 | Montclair, NJ
  • Delivered precise data annotations for images and videos to support AI model training.
  • Conducted quality assurance on datasets and provided subject matter expertise in creative production workflows.
Senior Technical ArtistHigh 5 Games | Feb 2018 – Jul 2025 | New York, NY
  • Designed and maintained custom Python, JavaScript, and Adobe ExtendScript tools that streamlined art asset workflows for high-volume casino slot games.
  • Optimized and localized multimedia assets across 13+ languages.
  • Automated repetitive production tasks and managed asset pipelines using Perforce and Git.
  • Provided technical mentorship to artists and developers.
Digital Production ArtistTiffany & Co. | Oct 2017 – Feb 2018 | New York, NY
  • Adapted and optimized advertising banners and digital assets for email campaigns, websites, and billboards.
Digital Graphic DesignerHigh 5 Games | Jan 2014 – Sep 2017 | New York, NY
  • Designed and produced graphical assets for a large portfolio of casino slot games.
  • Localized artwork into nearly two dozen locales while maintaining brand integrity.
Digital Artist & Technical Artist | 2000 – 2013
  • Held positions at Powerhead Games, Sifteo, Digital Hero Games, Udacity, Columbia University, and others.
  • Led art workflow planning and technical specification for over 10 casual mobile and handheld games.
  • Game credits available on MobyGames.

EDUCATION

BFA, Computer ArtSchool of Visual Arts | 1996 – 2000
  • Majored in 3D Computer Animation with a minor Interactive Multimedia.
Front-End Web Development NanodegreeUdacity | 2017
  • Studied development for web front-ends to modernize my skills.
C/C++ Programming, Computer ScienceNYU School of Professional Studies | 2014 – 2015
  • Refreshed my knowledge of C and C++, which I took towo semesters of while at SVA.