Strider 飛竜 (Hiryu) NES Intro Recreation In Godot
Postmortem
I just completed recreating the intro sequence for Strider 飛龍 (Hiryu) for the Nintendo Entertainment System in #Godot game engine!
I think this is probably one of the best NES-era game intros, so I thought it was worthy to be recreated. I also I chose this project in order to learn the 2D animation and scripting systems in Godot.
In particular the animation the animation system is quite limited as of Godot 2.14. I have also posted my concerns on Github and was met with some initial hostility, which is unfortunate.
Question Asked
- How to Create 2D "Cinematic" Cut Scenes in Godot?
- Animating Typewriter Text
- Can I Create a Non-Parallaxing, Non-Camera Based Repeating/Tiling Background Image?
- How Can I Set Any Single Color To Be Transparent?
- How Do I Constrain All 2D Positional Coordinates To Be A Whole Integer Instead of a Floating Point (Decimal) Value?
- How do I Convert Rect2 to int Instead of float?
- How Do I Make a Shader / CanvasItemMaterial Be Applied Over Every Image or Node?
- How to make a tiled, repeating background?
- How to Add a Line Break to RichTextLabel "Bbcode"
Github Issues Raised
- Allow AnimationPlayer To Be Put On a Separate Window
- Add Chroma-Key or "Green Screen" Keying-Out of a Color Range
- Cannot Keyframe "Visible Characters" Attribute In The RichText Node
- Allow Godot To Make Animation Values That Interpolate With Whole Numbers or Integers
- AnimationPlayer Time line Size Hard To See
- Scrubbing The AnimationPlayer Timeline Should Play AnimatedSprites
- Implement Palette Swap Effect Tool In Godot
- Godot Should Take Advantage of Indexed Color Images
- AnimationPlayer: Ability to Edit Animation in Frames / Steps (in addition to Seconds / Time)