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Strider 飛竜 (Hiryu) NES Intro Recreation In Godot

Postmortem

I just completed recreating the intro sequence for Strider 飛龍 (Hiryu) for the Nintendo Entertainment System in #Godot game engine!

I think this is probably one of the best NES-era game intros, so I thought it was worthy to be recreated. I also I chose this project in order to learn the 2D animation and scripting systems in Godot.

In particular the animation the animation system is quite limited as of Godot 2.14. I have also posted my concerns on Github and was met with some initial hostility, which is unfortunate.


Screenshot of my Strider Hiryu intro sequence Godot Engine 2.1.4
                    workspace. Strider Hiryu is pictured sheathing his Cypher Blade.

Question Asked


Github Issues Raised